300 advanced blocks for modern sound design

A new suite of powerful blocks based on legendary Eurorack modules, with some unique blocks for advanced synthesis and sound creation.

Features include:

  • Tangle Oscillator, a powerful oscillator block that fuses extreme phase distortion (twisting, warping, repeating and mixing basic waveforms for knotted and twisted sounds) with FM synthesis, great for thick, harmonically rich timbres. The block also features 7 lo-fi modes which authentically model vintage convertors with gritty digital noise and jitter, great for dirty old-school digital synth sounds.
  • A flexible analog modelled filter with 8 different models (Moog, Korg, Roland etc). A variety of filter slopes plus notch and comb filters are available. All filter types can be flexibly re-ordered and morphed.
  • A high quality wavefolder block closely modelled on the timbre effect found in the Buchla Easel.
  • A collection of powerful modulation blocks, including the Ramp Generator block, based on one half of the Make Noise 'Maths' function generator module, plus a flexible multi-breakpoint envelope generator and a collection of randomising blocks: chaos, brownian motion etc.
  • A curated selection of 'Nano' utility blocks, updated and revised specially for the pack.
  • A collection of high-quality and innovative effect and processing blocks based on popular Eurorack modules.
  • A flexible global snapshots system. Snapshots can be stored for each individual block or for the whole rack, then selected and morphed using the Snapshots block. 
  • Updated Nano Sequencer blocks included for building generative sequences, arpeggiators or generating complex phrases. Multiple Sequencer Segment blocks can be daisy-chained for a ratcheting style step sequencer of any length. The Conditional block works using a similar idea to the ‘conditional trigs’ found in the Elektron series of groove boxes, great for organic evolving sequences.
  • Bleeding-edge dsp and analog modelling techniques.
  • All blocks are also available as polyphonic versions as well as an extensive collection of polyphonic 'Nano' Blocks, available for the first time.

 

 

 

 

Included Modules

Below is a brief description of the function of each block in the pack. Click on the "READ MORE" link (where available) to see a cheatsheet and more detailed description of the functions of that block.

Cheatsheets

Here are quick-links to all of the currently available cheatsheets for the Tangle Pack:

Info Hints

Information about any control or port is available from inside Reaktor using 'Info Hints' (small pop-up-windows with information). These can be displayed in the Reaktor application or plugin by enabling the 'Info Hints' button ("i" icon on the main Reaktor toolbar) and then hovering the mouse over any control or port or over the title bar of any block to display the information.

Oscillators

  • Tangle Oscillator - An oscillator block based on a fusion of phase distortion (twisting, warping, repeating and mixing basic waveforms for knotty twisted sounds) with FM synthesis. The bock also features 7 lofi modes which authentically models vintage digital DACs with gritty digital noise and jitter, great for dirty old school digital synth tones. READ MORE
  • Mini Oscillator (Analog) - A high quality analog modelled oscillator with a warm organic sound. A variety of FM modes are available from the OPTIONS page. The RESET port can also be driven at audio rates for ‘oscillator sync’ effects.
  • Mini Oscillator - A basic oscillator that can be used either as an audio rate oscillator or as an LFO.
  • Basic Osc - A simple multi-wave oscillator.
  • FM Operator - An oscillator for use in FM synthesis. This oscillator is an accurate model of the FM operators found in the Yamaha TX/DX range of synthesizers. Includes 8 waveforms from the Yamaha TX range of synthesizers, plus a few extra for a total of 14 waveforms.
  • FM 2-Stack - 2 FM operators arranged in a simple stack, with one operator modulating the other.
  • Multi Saw - 6 independently tune-able oscillators. A variety of waveform shapes other than sawtooth can be selected for the oscillators using the extra ports available from the structure view.
  • Noise - Pure noise oscillator with 7 different styles of noise plus low and high pass filters.
  • Supersaw - Digital supersaw oscillator with 7 stacked sawtooth voices for a thick sound. The 'CHORD' control sets the interval between the voices, a variety of chords can be selected. When A CHORD is enabled the notes in the chord are snapped to a scale, use the PITCH control to set the key. This oscillator is an accurate model of the supersaw oscillator found in the Roland JP-8000.
  • Unison Wavetable (Lo-fi) - A wavetable oscillator with 7 unison voices and extra lo-fi aliasing.
  • Wavetable - A versatile wavetable oscillator with built-in wavetables.
  • Drums - A drum sample player with a set of built-in samples
  • Granular Sample Player - A granular sample player that uses Reaktor's built in sample management.
  • Sample Player - A sample player.
  • Sample Position - A very simple sample player. To playback the sample connect a a ramp signal to the POSITION port.
  • Synth - A simple synth in a single block.

 

Effects

The Tangle Pack includes a collection of 14 high-quality effect blocks, with some unusual and unique features. READ MORE

  • Compressor - A high quality stereo compressor effect with 3 different compression models (Peak, RMS and Optical).
  • Diffusion Delay - A ping-pong delay with blur and diffusion in the feedback path. Can be used both as a delay or as a reverb effect. Also features lo-fi DAC emulation for gritty digital reverb tones.
  • Folder - A wavefolder, similar to the 'timbre' effect found in the Buchla Easel.
  • Grain Cloud - A granular effect with independent control over pitch, delay-time and grain length, grain density, and jitter. The pitches of the grains can be snapped to a key or a scale, the grains can be fired off manually using the GATE port.
  • Lo-fi Delay - Models a simple lo-fi digital delay line. Use this block in combination with a mixer and processed feedback paths to create more complex delay effects.
  • Multi-Tap Delay - A 16 'tap' multi-tap style cascading delay with damping and 'Ping-Pong' modes. Can be used as a stereo delay and comb-filter effects or modulated for thick choruses or special effects.
  • Nano Reverb - A general purpose stereo reverb effect.
  • Pitch Shifter - A high-quality FFT based pitch-shifter.
  • Reverb - Classic reverb effect with a choice of 8 different reverb styles. There are options to reduce sample rate, bit depth and increase saturation for gritty, vintage digital effects.
  • Unison - Splits the incoming signal into several detuned layers for thick stereo unison and 'supersaw' sounds. The RESET input resets the buffer that is used to detune the layers. If the RESET port is not connected then this buffer resetting is triggered when the input exceeds a threshold set by the THRESHOLD control.
  • Safety Limiter - Limits the level of the signal when it goes above the threshold. Place this block at the end of your rack to protect your speakers from spikes or volume bursts.
  • Upwards Compressor - A high quality stereo upwards compressor effect with 3 different compression models (Peak, RMS and Optical).
  • Waveshaper - A waveshaper that uses a set of built-in wavetables (either synthetic or derived from analog hardware) for various styles of saturation, waveshaping and clipping. The shaper makes use of the 'Infinite Linear Oversampling' technique to reduce aliasing artefacts when extreme settings are used.

 

 

Filters

  • Filter - A high quality analogue modelled multi-mode filter. There are 8 filter types which can be arranged and morphed in any order:
    • Low Pass
    • Band Pass
    • High Pass
    • 2 Notch
    • 6 Notch
    • 2 Notch Inverted
    • 6 Notch Inverted
    • Comb Filter

      There are 8 different models available for the filter, selectable on the options page:
    • LAD A = Ladder filter style A
    • LAD B = Ladder filter style B (used by Moog)
    • LAD C = OTA style ladder filter (used by Roland)
    • DIODE = Diode filter (used in Roland TB303)
    • TSK = Sallen-Key style filter (used by Korg)
    • CLEAN = Clean filter with only LP, BP & HP shapes.
    • DIRTY = Filter with an aggressive / dirty tone, with only LP, BP & HP shapes.

      The filter features pre or post filter saturation with 6 styles of distortion:
    • SAT = Simulation of analog saturation.
    • SINE = Sine-wave shaped wave-folding distortion with lots of tone.
    • SINE X10 = Extreme wave-folding style distortion.
    • KINKY = Triangle shaped wave-folding.
    • DRIVE = Simulation of an overdrive pedal.
    • CLIP = Hard clipping. READ MORE
  • Mini Filter - An analogue modelled multi-mode filter with a 'zero feedback delay' design. Filter shapes are Low Pass, Band Pass, High Pass and Band Shelf.
  • Mini Filter (Stereo) - A Stereo version of the Mini Filter block.
  • Nano Filters - 2 filters, each with 5 different selectable filter types: Low-Pass 4 pole, Low-Pass 2 pole, Band-Pass 2 pole, Band-Pass 4 pole, High-Pass 2 pole.

 

Modulation

  • Brownian Motion - Brownian Motion - Incoming gate signals generate random values that drift up and down randomly. Each new value being a random distance from the previous value.
  • Chaos - A 3 output chaotic signal generator, based on the 3D Attractors Block made by Roy, using the attractor collection created by Franz Baureis.
  • Dual LFO - 2 multi-wave LFOs in a single block.
  • Follower - An envelope follower. Follows the input signal and outputs a modulation signal equivalent to the input signal's amplitude. 
  • Envelope - A versatile ADSR (attack, decay, sustain release) style envelope with individual SHAPE controls for each stage.
  • LFO - A multi-wave LFO (Low Frequency Oscillator).
  • Modulation Lane - A powerful multi-breakpoint modulation lane. The block can be synchronised with the host’s playback in order to automate parts of a rack or triggered from the GATE port to use the block as a versatile envelope. The block features 8 selectable patterns for storage which are also connected to the block’s snapshot system. The block allows modulation of the loop start and end points and of the level of individual nodes and also supports undo and redo for edits. READ MORE
  • Mod Pad  - The 'Mod Pad' block combines a high resolution recordable X/Y pad with 4 editable modulation 'areas'. Serving both as a powerful modulation source and a live performance tool. When 'LOOP' is enabled movements of the 'puck' on the X/Y pad can be recorded into 3 preset memories which can be triggered or modulated by the A/B modulation inputs. READ MORE
  • Nano Envelope - A simple ADSR (Attack, Decay, Sustain, Release) envelope.
  • Position LFO - A multi-wave LFO (Low Frequency Oscillator) that can be driven from a position signal.
  • Quad LFO - 4 LFOs in a single block. The MODE knob sets the way that the 4 LFOs are combined at the block's output:
    • KEY:
      • > = FM Modulation
      • * = AM Modulation
      • + = Mix
      • S = Selector
      • SW = Switch
      • F = Feedback Modulation
      • SH = Sample & Hold
      • Q = Quantize
      • B = Bitcrush
      • -> = Plays the LFOs in sequence
    • MODES:
      • ONE = 1st LFO
      • 2>1
      • 2*1
      • 2+1
      • SUM = 4+3+2+1
      • SEL 1 = 1S(4,3,2)
      • SEL 2 = 1S(4>3,2)
      • RING = (4*3)+(2*1)
      • FM 1 = 4>3>2>1
      • FM 2 = 4>3*2>1
      • FM 3 = 4*(3>2)>1
      • FM 4 = 4+3+2>1
      • FM 5 = 4+(3>2)*1
      • FM 6 = (4>3)+(2>1)
      • FM 7 = (4>3)+(2F1)
      • FM 8 = 4F3+2>1
      • S&H = (4>3)SH(2>1)
      • QUAN = (4>3)Q(2>1)
      • CRUSH = 4B(3>2>1)
      • SWITCH = 1SW(4,3,2)
      • SEQ 1 = 1->2->4->4
      • SEQ 2 = 1->2
  • Ramp Generator - A multi-purpose block based on one half of the Make Noise 'Maths' function generator eurorack module.

    The block can be used as a ramp signal generator, several types of envelope (with or without sustain), a slew processor, a clock generator, a versatile oscillator, a filter, a voltage processor, a pitch-glide effect with separate control of ‘up’ and ‘down’ speeds, a waveshaper or anything in-between.

    The block has 3 input ports, RESET, TRIGGER and SLEW for for driving and triggering the ramps:
    • RESET = A positive zero crossing at this input causes the ramp cycle to restart. The ramp will restart from its current level, rise at the rate set by the 'RISE' control until the level reaches maximum (1) and then fall back to 0 at the rate set by the 'FALL' control, completing the RISE-FALL cycle. A gate signal at this port turns the block into an AD (attack-decay) envelope.
    • TRIGGER = Positive values at this port will trigger the ramp to rise all the way up until it reaches the original triggering value. It will rise at the rate set by 'RISE' and fall at the rate set by 'FALL' but will always continue to ramp up or down until the trigger value has been reached. This port is similar to Reset port except the input values control the destination level of the ramps. This port can be thought of as kind of a cross between the Reset port and the Slew port. A gate signal at this port turns the block into a velocity sensitive AHD (attack-hold-decay) envelope.
    • SLEW = Signals at this input will be ramped smoothly between values. The 'RISE' and 'FALL' controls set the rise and fall time of the ramps. This port can be used with pitch signals to give a pitch glide effect or to smooth modulation signals.
  • Randomizer - Incoming gate signals generate random values.
  • Segment - A single segment of a multi-breakpoint envelope. Daisy-chain several segments by connecting OUT to IN and RESET to RESET. When a gate signal is received at the RESET port the current value at the IN port is used to determine the starting level of the segment. The output will then fall or rise until it reaches the value of the LEVEL control for the duration set by the TIME control. 
  • Synced Segment - A single segment of a multi-breakpoint envelope. The duration of the segment is synced to the host tempo.

 

 

Sequencers

A sequencers in the Tangle Pack will generally consist of 3 blocks / elements:

  1. A ramp block that outputs a ramp signal slowly going from 0 to 1 that drives the playback position of the sequence. This signal is called the 'position' signal.
  2. One or more 'position modifying' blocks that modify this position signal, adding rolls to certain steps in the sequence, repeating certain steps, skipping steps etc.
  3. A 'Sequencer' block whose playback position is driven by this position signal and that outputs pitch values or gate signals to playback the sound generating element of your rack. READ MORE

Sequencers - Sequencers

  • Gate Sequencer - An 8 step gate sequencer.
  • Level Sequencer - An 8 step level sequencer.
  • Note Sequencer - An 8 step note sequencer. Click on a step and hold and then play a MIDI note to set the value of that step via MIDI.
  • Value Sequencer - An 8 step level sequencer.
  • Seq Segment - A single segment of a sequencer. Daisy-chain several segments by connecting the 'NEXT' port to the next segment's 'RESET' port.
    There are 16 playback modes:
    • REPEAT= Repeat steps
    • SINGLE = 1st step only
    • HOLD = Hold steps
    • MUTE = Mutes the segment
    • ||-- = Repeating 4 step pattern
    • ||-||- = Repeating 3 step pattern
    • |--| = Repeating 4 step pattern
    • |-||-| = Repeating 3 step pattern
    • RAND = Random pattern
    • ROLL = High-speed roll (4X normal speed)
    • UP = Speeds up
    • DOWN = Slows down
    • JITTER = Random 'jittery' timing
    • SWG1 = Mild 'swing' feel
    • SWG2 = Strong 'swing' feel
    • ? = Selects one of the previous 15 modes at random
  • Euclidean Sequencer - The number of gates, set by the GATES knob, will be distributed equally across the number of steps, set by the STEPS knob.
  • Note Recorder - Records a sequence of MIDI notes. Notes can be recorded and played back simultaneously at different positions in the sequence, and the RECORD POSITION, PITCH and GATE ports can be used to produce complex note sequences by connecting LFOs or modulations sources to these ports. The maximum size for the sequence can be set on the snapshots panel.

 

 

Sequencers - Position Modifiers

The sequencer blocks in the pack are all driven by a ‘position’ signal that needs to be connected to the block's POSITION port. The position signal is just a signal that ramps up from 0 to 1 slowly in a looping fashion. The position signal simply represents the current position of the sequence (the RAMPS block can be used to generate a suitable position signal, although really any audio signal can be used, for example the output of an oscillator or an LFO). The following position modifying blocks are designed to modify this position signal in order to modify the playback of the sequence, repeating or skipping section etc. If you connect a 'Modulation Scope' block before and after the position modifying blocks you can visualize how the signal is being modified in order to alter the playback of the sequence.

  • Conditional - Applies a condition for each step of the incoming position signal, step will only play if that condition is met.
    Modes:
    • ---- = Step always plays
    • OFF = Step never plays
    • 1:2 = Step plays on the first bar every 2 bars
    • 2:2 = Step plays on the second bar every 2 bars
    • 1:3 = Step plays on the first bar every 3 bars
      etc
    • FILL = Step plays when the FILL port is positive
    • !FIL = Step plays when the FILL port is not positive
    • 5% to 95% = Probability the step will play
  • Fast  - The incoming position signal is modified by speeding up the ramp of each step. Setting the speed of a step to 'SKIP' will result in that step being skipped.
  • Repeat - The incoming position signal is modified by repeating each step. Setting the repeat count to 'SKIP' will result in that step being skipped.
  • Roll - The incoming position signal is modified by adding repeats for each step.
  • Slow - The incoming position signal is modified by slowing down each step according to the values. Setting the speed of a step to 'SKIP' will result in that step being skipped.
  • Time Shift - The incoming position signal is modified by shifting the position of each step forward or backward in time.
  • Swing - Adds a swing feel to the incoming position signal by slightly bending every other step.

 

Sequencers - Tools

  • Counter - Counts up to 32 steps. The position of the counter is incremented by gates received by the GATE input. The block outputs POSITION signals between 0 and 1 that represents the current step number.
    The 'STEP MODE' control sets the mode and direction of movement of the sequencer. The following modes are available:
    • FWD (forward) = The sequence plays forwards.
    • REV (reverse) = The sequence is reversed.
    • FWD-REV (forward then reverse) = The sequence plays forwards and then backwards, for example: 1,2,3,4,4,3,2,1,1,2,3,4 etc.
    • TRI (triangle) = Same as FWD-REV but adds an extra step at the end so that the first and last steps aren't repeated, for example: 1,2,3,4,5,4,3,2,1,2,3,4,5 etc.
    • PATT 1 (pattern 1) = Plays back the sequence using a pattern.
    • PATT 2 (pattern 2) = Plays back the sequence using a different pattern.
    • RAND (random) = Plays back the steps randomly.
    • GLITCH = Same as FWD except every so often plays a random step.
  • Position Divider - Splits up a position signal into up to 8 separate position signals.
  • Position Range - Ranges the incoming position signal between START and END points.
  • Position Shift - Offsets the position input by a certain number of steps.
  • Position Speed - Speeds up or slows down the position signal by multiplying it by fixed values of 6th and 8th divisions.
  • Position Splitter - Splits up a position signal into up to 4 separate position signals. Click on the LEDs to mute the outputs. You can also use these LED buttons to select how many steps are in the sequence if the only the POS output port is connected.
    The are 5 different modes for splitting the signal up in different ways:
    • FAST = The position signal is split into parts of even length and then each part is multiplied by the MULT knobs.
    • REPEAT = The position signal is split into parts of varying length (depending on the MULT knobs) and then each part is multiplied by the MULT knobs, therefore repeating each of the sections yet keeping the speed of each section the same.
    • SPLIT = The position signal is split into parts of varying length (depending on the MULT knobs).
    • FIX = Same as REPEAT except the the overall length of the sequence is fixed.
    • STRETCH = Same as SPLIT except the the overall length of the sequence is fixed.
  • Ramps - 3 ramps which can be used to drive sequencers, in a single block.
  • Single Ramp - A single ramp oscillator with 'One-shot' and 'Shape' controls.

 

Utility - Maths

  • Bi 2 Uni - Converts signals from bidirectional to unidirectional.
  • Greater Than - Outputs a 1 if input A is greater than input B.
  • Input Range - Scales the input signal of range between the settings of the HIGH and LOW controls to a full range between 0 and 1.
  • Invert - Values are inverted, positive values become negative and negative values become positive.
  • Logic - Applies a logic operation (AND, OR, XOR etc) to the inputs:
    • AND = Outputs a 1 if input 1 and 2 are positive (greater than zero).
    • OR = Outputs a 1 if input 1 or 2 are positive.
    • XOR (Exclusive OR) = Outputs a 1 if input 1 or 2 are positive but not if both are positive.
    • NAND (Not AND) = Outputs a 0 if input 1 and 2 are positive otherwise outputs a 1.
    • NOR (Not OR) = Outputs a 0 if input 1 or 2 are positive otherwise outputs a 1.
    • NOT 1 = Applies LOGIC NOT to input 1 (outputs 0 if the input is positive, outputs a1 if it's not positive).
    • NOT 2 = Applies LOGIC NOT to input 1 (outputs 0 if the input is positive, outputs a1 if it's not positive).
  • Maths - Applies the following maths operations to the input:
    • INVERT = Inverts the signal
    • RECTIFY = Rectifies the signal (flips the negative portion of the input signal to make it positive).
    • UPPER = Only passes the positive portion of the signal.
    • LOWER = Only passes the negative portion of the signal.
    • X^2 = Squares the incoming signal (multiplies it by itself).
    • 1-X = subtracts the incoming signal from 1.
  • Multiply 8 - Multiplies 8 pairs of inputs.
  • Multiply - Multiplies the 3 incoming signals. If the 3rd input is not connected it is ignored.
  • Offset - Offsets the incoming signals with values between -1 & 1. Capable of very small offset values.
  • Range - Scales the input signal to a range between the settings of the HIGH and LOW controls.
  • Sum - Sums the 3 incoming signals.
  • Sum 6 - Sums the 6 incoming signals.
  • Uni 2 Bi- Converts signals from unidirectional to bidirectional.

 

Utility - Misc

  • 8 Counters - The state of each counter is stored in the snapshot.
  • CR Smooth - Converts a control rate signal to a sample rate signal by applying a small amount of smoothing. See the polyphonic blocks section for a description of 'Control Rate' vs 'Sample Rate'.
  • DC Filter - Filters out DC (direct current) signals.
  • Demux - Use in conjunction with the 'Mux' block, The 'Mux' block combines up to 12 signals onto 1 wire and the 'Demux' block to converts this combined signal back into 12 separate signals. The signals are downsampled so audio signals will be very low quality. The downsampling is equal to the number of wires connected to the block so the more wires that are connected the lower the audio quality will be. The Mux/Demux blocks are useful for sending modulation and control signals signals between instances of Reaktor for example in a VST effects chain in your DAW using, allowing 24 separate signals to be sent across a stereo audio connection. Also useful for recording 12 control signals as audio data (You can store up to 24 signals in a stereo 24 bit file). In this way you can use the Looper block to record and loop multiple signals (make sure the Looper blocks QUALITY setting is set to LOW).
  • FM Algorithm - A bank of 8 FM algorithms. Used in conjunction with 4 FM Operator blocks this block can be used as to define the FM routing algorithm for a '4-operator' FM style synth.
  • Inputs - A straight connection from input to output, useful for organising and tidying racks. The inputs are visible on the front panel and the outputs are only visible in structure view.
  • Knob LEDs - Use the knobs on the Maschine to simulate a bank of LEDs using the knob's labels. Use this block with the Maschine hardware and the 'Drum Pad' block for visual feedback, by learning the Maschine's knobs to the block's ports. The labels display:
    • 0 = OFF
    • >0 = I to IIIIIIIIIIIIIIII
    • <0 = PULSING
  • Labels - A handy block to write notes on a rack or create labels.
  • Launchkey LEDs - Control the drum pad LEDs of the Novation Launchkey MKIII keyboard. Values at the LED ports to light the LEDs are:
    • 0 = OFF
    • >0 = DIM
    • >0.333 = MEDIUM
    • >0.666 = BRIGHT
    • <0 = PULSING
  • Loop Player - A looping sample player. The playback of the loop is synchronised to the host tempo.
  • Metronome - Outputs a metronome signal synced to the host clock.
  • Mode - A simple macro knob to set the mode of a rack.
  • Mux - Combines up to 12 signals onto 1 wire. Use with the 'Demux' block to convert the combined signal back into 12 separate signals. The signals are downsampled so audio signals will be very low quality. The downsampling is equal to the number of wires connected to the block so the more wires that are connected the lower the audio quality will be. The Mux/Demux blocks are useful for sending modulation and control signals signals between instances of Reaktor for example in a VST effects chain in your DAW using, allowing 24 separate signals to be sent across a stereo audio connection. Also useful for recording 12 control signals as audio data (You can store up to 24 signals in a stereo 24 bit file). In this way you can use the Looper block to record and loop multiple signals (make sure the Looper blocks QUALITY setting is set to LOW).
  • Outputs - A straight connection from input to output, useful for organising and tidying racks. The outputs are visible on the front panel and the inputs are only visible in structure view.
  • Pass If > 0 - If the 'Control' input is greater than zero the 'In' input is passed to the output, otherwise the last value is held.
  • Select (Light Guide) - A bank of 8 radio-buttons with Komplete Kontrol Light Guide support. There's a hidden control on the bottom right corner to enable MIDI control of the selection.
  • Stay - If the input is greater than zero it is passed to the output, otherwise the last non zero value is held. Use this block to hold the last value of the position ramp whenever the 'Ramp' block is stopped. It can also be used to extract velocity values from a a gate signal.
  • Stepper - Creates a series of stepped values with every gate received by the GATE port. The RESET port sample and holds the current value at the IN port (or the value of the DEFAULT VALUE knob if the IN port is not connected), then with every gate at the GATE port the block multiples the held value by the value of the MULT knob and then adds the value of the ADD knob.
  • Sustain - Gate signals will be held until the next gate comes along. Small gaps will be inserted between the held gates.
  • Tidal Cycle - Sends out the current Tidal Cycles cycle position as a value between 0 and 1.
  • Tidal Modulation - Receives control messages from Tidal Cycles (tidalcycles.org) using the Tidal command 'control' (see the boot file in 'Extra' folder. Outputs control signals between 0 and 1
  • Tidal Note - Receives note messages from Tidal Cycles (tidalcycles.org) via OSC, using the Tidal command 'note' (see the boot file in 'Extra' folder). Outputs pitch, gate and other control signals
  • Toggle Snap - Snaps the timing of the incoming gates to a regular timing grid and toggles the state of the outputs on and off.
  • Value Selector 8 (CR) - An 8 step level selector with 8 channels.

 

Utility - Mixers And Level

  • Analog VCA - An emulation of an analog VCA (voltage controlled amplifier).
  • Level - Reduces the level of the incoming signals.
  • Mixer - A 4 channel mixer. If the individual channel outputs are connected but the channel inputs are disconnected then the outputs will send out a constant value equivalent to the setting of the level control, enabling the level control to be used as a 'macro' control. The mixer has 6 modes with which it uses to mix the 2 sets of channels:
    • MIX = Normal Mixer.
    • RING = Ring Modulation. Level control 2 & 4 function as a dry/wet controls (the mode of ring modulation is set using the RING MODE control on the options panel).
    • AM = Amplitude Modulation (the mode of amplitude modulation is set using the RING MODE control on the options panel).
    • Sample & Hold = Sample & Hold Method 1 (Holds the signal value when input 2 crosses zero). Level control 2 & 4 function as a dry/wet controls.
    • HOLD = Sample & Hold Method 2 (Holds the signal value when input 2 is positive, passes the signal when input 2 is negative). Level control 2 & 4 function as a dry/wet controls.
    • OR = Selects the signal with the highest numeric value.
  • Nano Mixer 3 - A simple 3 channel mixer.
  • Nano Mixer - A simple 6 channel mixer.
  • Nano Panning Mixer - A 3 channel mixer with panning.
  • Nano Stereo Mixer - A 3 channel stereo mixer. If the right input is not connected then the left mono input will be sent to both left and right outputs.
  • Stereo Mixer - A 2 channel stereo mixer. The mixer has 6 modes with which it uses to mix the 2 channels.

 

Utility - Pitch

  • Micro Tuner - Snaps incoming notes to a custom microtonal scale. To individually set all 12 notes of the scale use the additional ports available in structure view.
  • Note Quantizer - Snaps incoming notes to a custom scale. To individually set all 12 notes of the scale use the additional ports available in structure view.
  • Scale - Snaps incoming pitch signals to a scale.
  • Transpose Octave - Transposes incoming pitch signals by octaves.
  • Transpose - Transposes incoming pitch signals.

 

Utilities - Routing

  • Router (Linear) - Routes a signal to up to 8 outputs linearly interpolating between the outputs. If there is no signal connected then a '1' is routed to the outputs instead.
  • Router (MIDI) - Use MIDI notes to route the inputs to the outputs. Hold down a note to select the source port then while holding the first, select more notes to chose the destintaion ports. You can not route multiple sources to the same destination.
  • Router 4 (CR) - Sends a signal to up to 4 outputs. 8 channels. Control-rate version.
  • Router 4 - Sends a signal to up to 4 outputs. (8 channels). If there is no signal connected then a '1' is routed to the outputs instead.
  • Router - Position: Routes a signal to up to 8 outputs. If there is no signal connected then a '1' is routed to the outputs instead.
  • Selector 4 - Selects a signal from up to 4 inputs. 8 channels.
  • Selector - Selects a signal from up to 8 inputs.
  • Switched Router - Position: Routes a signal to up to 8 outputs using Reaktor's 'primary switches'. Changing these switches cause the Reaktor to recompile the primary structure of the rack, unconnected modules will be deactivated to save CPU. Clicks may be heard when changing these switches so you should generally use the regular 'Selector' block instead. 
  • Switched Selector - Selects a signal from up to 8 inputs using Reaktor's 'primary switches'. Changing these switches cause the Reaktor to recompile the primary structure of the rack, unconnected modules will be deactivated to save CPU. Clicks may be heard when changing these switches so you should generally use the regular 'Selector' block instead. 
  • Switches - A bank of 'hard' cable switches. A modulation signal greater than zero will turn on the switch. 

 

Utility - Utility

  • Buttons - A bank of 6 simple toggle buttons, right click on the button to learn MIDI or OSC.
  • Crossover - Triggers things from a MIDI drum pad (or the Maschine in keyboard mode).
  • Drum Pad Triggers - Triggers things from a MIDI drum pad (or the Maschine in keyboard mode).
  • Drum Pad - Triggers things from a MIDI drum pad (or the Maschine in keyboard mode). The 9 triggering modes are below. READ MORE
    • OFF = Switches off MIDI input.
    • TRIGGER = MIDI notes send a gate signal to the outputs.
    • TOGGLE = MIDI notes toggle the state of the outputs on and off.
    • SELECT 4 = MIDI notes send a gate signal to only 1 output at a time of each of the 4 columns.
    • SELECT 8 = MIDI notes send a gate signal to only 1 output at a time of each of the 2 sets of 4 rows.
    • SELECT 16 = MIDI notes send a gate signal to only 1 output at a time.
    • TOGGLE 4 = MIDI notes toggle a gate signal at 1 output at a time of each of the 4 columns.
    • TOGGLE 8 = MIDI notes toggle a gate signal at 1 output at a time of each of the 2 sets of 4 rows.
    • TOGGLE 16 = MIDI notes toggle a gate signal at 1 only output at a time.
  • Fader (Bi-directional) - A single bidirectional fader. Drag on the fader to set the value, double-click to mute it, right-click and drag to finely adjust the value.
  • Fader - A single level fader. Drag on the fader to set the value, double-click to mute it, right-click and drag to finely adjust the value.
  • Faders - A bank of 6 level faders.
  • Knob Bank - 16 banks of 5 macro knobs. The 5 knobs can controlled from a hardware MIDI controller. Drag the area below the knobs to set the text for the labels.
  • Macro Knobs - MIDI CC In
  • MIDI CC In - Sends out MIDI CC messages.
  • MIDI CC Out - Sends out MIDI CC messages.
  • MIDI In - MIDI input.
  • MIDI Out - Sends out MIDI note messages on 3 different channels.
  • Note Snap - Snaps the timing of the incoming notes to a regular timing grid.
  • Poly MIDI In - Notes arriving from MIDI are sorted according to the state of the LO-HI button and then sent out to the polyphonic PITCH and GATE output ports.
  • Probability Gate - Thins out gates arriving at the gate inputs. The probability of gates being passed by each channel is set by value of the PROBABILITY knob.
  • Sample & Hold - A positive zero crossings at the TRIGGER port holds the value at IN 1.
  • Scope - An audio rate scope.
  • Mod Scopes - A bank of 5 scopes for displaying modulation signals.
  • Scopes - A bank of 5 audio rate scopes.
  • Select - A bank of 8 radio-buttons. There's a hidden control on the bottom right corner to enable MIDI control of the block.
  • Smoother - 3 channels of linear smoothers.
  • Snapshots - Controls the block's snapshots globally both using a wireless connection and also using OSC and MIDI. The block also sends OSC messages named /nanoosc/snapshot and /nanoosc/morphspeed to a target named 'Self'. Also sends program change messages to select snapshots (1-8 select snapshots, 9-16 copies settings from current snapshot, 17-24 clears snapshots). Morph speed is controlled via MIDI CC 127.
  • Trigger Buttons - A bank of 6 simple toggle buttons, right click on the button to learn MIDI or OSC.
  • VCA - A 3 channel VCA (voltage controlled amplifier) block.

  

Polyphonic Blocks

The polyphonic blocks feature special polyphonic ports denoted by a light grey circle around the edge of the port.

Polyphonic output ports can be connected to monophonic input ports and vice versa. There are also various utility 'Voice' blocks to convert polyphonic output signals to individual monophonic signals for each voice or to modulate the individual voices etc.

Monophonic output ports can be connected to polyphonic input ports, you can for example connect a monophonic signal from the regular (non-polyphonic) Mini Oscillator block to the polyphonic 'A/B' modulation input ports of the Polyphonic Filter block to modulate all 5 voices simultaneously.

All polyphonic blocks are set to 5 voice polyphony by default (if required this can be changed for each block using 'Voices' setting in the inspector when the blocks are loaded in ensemble mode).

Most of the polyphonic oscillator blocks have an AMP (VCA - voltage controlled amplifier) port that controls the volume of the voices. This port also switches off processing of the voices when the value is zero, therefore you can save some CPU power by using these ports (by connecting an envelope or gate signal to it).

For convenience the A/B modulation sliders on all of the polyphonic versions of the blocks are hard-wired to 2 internal voice spreader circuits, which can be used to apply some spreading to the control's value across the 5 internal voices. Modulation Bus A is wired to a uni-directional spreader and Modulation Bus B is wired to a bi-directional spreader.

For example, to create a detuned 'unison' sound using the 'Tangle Oscillator (Polyphonic)' block first connect the block to Reaktor's output and set the shape to SAWTOOTH, with nothing connected to the B modulation bus port (so that the bi-directional spreader is used instead), you can increase to the B modulation amount slider (click on the 'B' button to show it) to begin spreading out the tuning of the 5 voices for a thick, 'unison' type sound. As you increase the modulation slider you will see the 5 modulation indicator triangles spread out around the control indicating the fine tune position of the 5 individual voices.

The modulation indicators around the knobs of the blocks will show the current modulation values for each voice. Other parts of the user interface, for example sample waveform and filter displays will only show the display for the most recently played voice. Sometimes these displays can get out of sync with incoming MIDI notes, if this happens just save and re-open the rack, and the displays will be correctly synchronized with the incoming MIDI notes.

 

Polyphonic Oscillators

  • Tangle Oscillator (Polyphonic) - An oscillator block based on a fusion of phase distortion (twisting, warping, repeating and mixing basic waveforms for knotty twisted sounds) with FM synthesis. The bock also features 7 lofi modes which authentically model vintage digital DACs with gritty digital noise and jitter, great for dirty old school digital synth tones.
  • Analog Oscillator (Polyphonic) - A high quality analog modelled oscillator. 
  • Mini Oscillator (Polyphonic) - A simple oscillator that can be used either as an audio rate oscillator or as an LFO.
  • Basic Oscillator (Polyphonic) - A simple multi-wave oscillator.
  • FM Operator (Polyphonic) - An oscillator for use in FM synthesis. This oscillator is an accurate model of the FM operators found in the Yamaha TX/DX range of synthesizers. Includes 8 waveforms from the Yamaha TX range of synthesizers, plus a few extra for a total of 14 waveforms.
  • FM 2-Stack Oscillator (Polyphonic) - 2 FM operators arranged in a simple stack, with one operator modulating the other.
  • Keyboards (Polyphonic) - A sample based block with piano and marimba sounds.
  • Multi Oscillator (Polyphonic) - An oscillator that can operate in 5 different modes:
    • Supersaw = Old school supersaw oscillator with extra aliasing and grunge.
    • Pulse = 2 Pulse oscillators that can be detuned for extra fatness.
    • OSC Sync = 2 oscillators synced together so that one oscillator resets the other oscillator every cycle.
    • Ring Mod = 2 oscillators ring-modulated (the outputs multiplied together).
    • FM = 2 oscillators configured so that one modulates the phase of the other for dissonant FM sounds.
  • Multi Saw (Polyphonic) - 6 independently tune-able oscillators. A variety of waveform shapes other than sawtooth can be selected for the oscillators using the extra ports available from the structure view.
  • Multi Sine (Polyphonic) - 6 sine oscillators which can be independently detuned and modulated.
  • Nano Oscillator (Polyphonic) - A simple multi-wave oscillator.
  • Noise (Polyphonic) - A noise oscillator with 5 different types of noise and filtering.
  • Supersaw Oscillator (Polyphonic) - Digital supersaw oscillator with 7 stacked sawtooth voices for a thick sound. The 'CHORD' control sets the interval between the voices, a variety of chords can be selected. When A CHORD is enabled the notes in the chord are snapped to a scale, use the PITCH control to set the key. This oscillator is an accurate model of the supersaw oscillator found in the Roland JP-8000.
  • Unison Wavetable (Lo-fi Polyphonic) - A wavetable oscillator with 7 unison voices and extra aliasing.
  • Unison Wavetable (Polyphonic) - A wavetable oscillator with 7 unison voices.
  • Wavetable Oscillator (Polyphonic) - A wavetable oscillator with built-in wavetables.
  • Drums (Polyphonic) - A simple drum sample player with built-in drum sounds.
  • Granular Sample Player (Polyphonic) - A granular sample player that uses Reaktor's sample management.
  • Sample Map Player (Polyphonic) - A low CPU sample player that uses Reaktor's built in sample management / sample maps (use maps to create multi-samples and velocity splits, right click on the waveform area to add samples / load a sample map).
  • Sample Player (Cheap Polyphonic) - A CPU efficient sample player.
  • Sample Player (Polyphonic) - A sample player. This version has audio rate inputs for sample-accurate chopping and modulation of samples.
  • Sample Player (Stereo Polyphonic) - A stereo sample player.
  • Sample Position (Polyphonic) - A very simple sample player. To playback the sample connect a a ramp signal to the POSITION port.
  • Synth (Polyphonic) - A simple synth block.

 

Polyphonic Filters

  • 4 Pole Filter (Polyphonic) - An analogue modelled multi-mode filter with a 'zero feedback delay' design (a more accurate way of modelling the feedback path of an analog filter where no delay is introduced to the feedback path) and internal saturation. There are 3 filter types:
    • Low Pass
    • Band Pass
    • High Pass
  • Filter (Polyphonic) - An analogue modelled multi-mode filter with a 'zero feedback delay' design (a more accurate way of modelling the feedback path of an analog filter where no delay is introduced to the feedback path) and internal saturation. There are 8 filter types:
    • 1 - Low Pass
    • 2 - Band Pass
    • 3 - High Pass
    • 4 - 2 Notch
    • 5 - 6 Notch
    • 6 - 2 Notch Inverted
    • 7 - 6 Notch Inverted
    • 8 - Comb Filter
  • Mini Filter (Polyphonic) - An analogue modelled multi-mode filter with a 'zero feedback delay' design. Filter shapes are Low Pass, Band Pass, High Pass and Band Shelf.
  • Mini Filter (Stereo Polyphonic) - A stereo analogue modelled multi-mode filter with a 'zero feedback delay' design. Filter shapes are Low Pass, Band Pass, High Pass and Band Shelf.
  • Comb & Notch (Polyphonic) - A comb / notch filter with 8 different selectable filter types.
  • Comb Filter (Polyphonic) - An efficient, high quality comb filter with damping.
  • Nano Filters (Polyphonic) - 2 filters, each with 5 different selectable filter types: LP4, LP2, BP2, BP4, HP2.

 

Polyphonic Effects

  • Diffusion Delay (Polyphonic) - A ping-pong delay with diffusion. Can be used both as a delay or as a reverb effect.
  • Folder (Polyphonic) - A wavefolder, simialr to the timbre effect found in the Buchla Easel.
  • Grain Cloud (Polyphonic) - A granular effect with independent control over pitch, delay-time and grain-length, density, and jitter.
  • Reverb (Polyphonic) - Classic reverb effect with a choice of 8 different reverb styles. There are options to reduce sample rate, bit depth and increase saturation for gritty, vintage digital reverb effects.
  • Unison (Polyphonic) - A unison / detune effect. The RESET input resets the buffer that is used to detune the audio signal. If the RESET port is not connected then buffer is reset using when the input exceeds a threshold set by the THRESHOLD control.
  • Compressor (Polyphonic) - A high quality stereo compressor effect with a 3 different models.
  • Delay (Polyphonic) - A single delay channel with feedback and filters in the feedback path.
  • Multi Saturator (Polyphonic) - A high quality saturator effect with multiple saturation types. Thanks to CHEpachilo for ILO saturation algorithms.
  • Reverb (Polyphonic) - A general purpose stereo reverb effect.
  • Phaser (Polyphonic) - A stereo phaser effect.
  • Simple Delay (Polyphonic) - 2 delay lines in a single block.
  • Waveshaper (Polyphonic) - A waveshaper with built-in wavetables (synthetic and sampled from hardware) designed for various styles of shaping and clipping. The shaper uses 'Infinite Linear Oversampling' to reduce aliasing artefacts.

 

Polyphonic Modulation

  • Brownian (Polyphonic) - Brownian Motion - Incoming gate signals generate random values that drift up and down randomly. Each new value is a random distance from the previous value.
  • Chaos (Polyphonic) - A chaotic signal generator, based on the 3D Attractors Block made by Roy, using the attractor collection created by Franz Baureis.
  • Dual LFO (Polyphonic) - 2 multi-wave LFOs in a single block.
  • Envelope (Polyphonic) - A versatile ADSR (attack, decay, sustain release) style envelope with individual shape controls for each stage.
  • Follower (Polyphonic) - An envelope follower. Follows the input signal and outputs a modulation signal equivalent to the input signal's amplitude.
  • LFO (Polyphonic) - A versatile multi-wave LFO (Low Frequency Oscillator).
  • Modulation Lane (Polyphonic) - A multi-breakpoint modulation lane.
  • Mod Pad (Polyphonic) - The 'Mod Pad' block combines a high resolution recordable X/Y pad with 4 editable modulation 'areas'. Serving both as a powerful modulation source and a live performance tool. When 'LOOP' is enabled movements of the 'puck' on the X/Y pad can be recorded into 3 preset memories which can be triggered or modulated by the A/B modulation inputs.
  • Nano Envelope (Polyphonic) - An ADSR (Attack, Decay, Sustain, Release) envelope.
  • Nano Stereo Envelope (Polyphonic) - A stereo ADSR (Attack, Decay, Sustain, Release) envelope.
  • Position LFO (Polyphonic) - A multi-wave LFO (Low Frequency Oscillator) that can be driven from a position signal.
  • Quad LFO (Polyphonic) - 4 LFOs in a single block. The MODE knob sets the way that the 4 LFOs are combined:
    • KEY:
      • > = FM Modulation
      • * = AM Modulation
      • + = Mix
      • S = Selector
      • SW = Switch
      • F = Feedback Modulation
      • SH = Sample & Hold
      • Q = Quantize
      • B = Bitcrush
      • -> = Plays the LFOs in sequence
    • MODES:
      • ONE = 1st LFO
      • 2>1
      • 2*1
      • 2+1
      • SUM = 4+3+2+1
      • SEL 1 = 1S(4,3,2)
      • SEL 2 = 1S(4>3,2)
      • RING = (4*3)+(2*1)
      • FM 1 = 4>3>2>1
      • FM 2 = 4>3*2>1
      • FM 3 = 4*(3>2)>1
      • FM 4 = 4+3+2>1
      • FM 5 = 4+(3>2)*1
      • FM 6 = (4>3)+(2>1)
      • FM 7 = (4>3)+(2F1)
      • FM 8 = 4F3+2>1
      • S&H = (4>3)SH(2>1)
      • QUAN = (4>3)Q(2>1)
      • CRUSH = 4B(3>2>1)
      • SWITCH = 1SW(4,3,2)
      • SEQ 1 = 1->2->4->4
      • SEQ 2 = 1->2
  • Ramp Generator (Polyphonic) - A multi purpose block that can be used as a ramp signal generator, oscillator, slew processor, envelope, clock source or waveshaper. The block has 3 input ports for for driving and triggering the ramps:
    • Reset: A positive zero crossing at this input causes the ramp cycle to restart. The ramp will restart from its current level, rise at the rate set by the 'RISE' control until the level reaches maximum (1) and then fall back to 0 at the rate set by the 'FALL' control, completing the RISE-FALL cycle. A gate signal at this port turns the block into an AD (attack-decay) envelope.
    • Trigger: Positive values at this port will trigger the ramp to rise all the way up until it reaches the original triggering value. It will rise at the rate set by 'RISE' and fall at the rate set by 'FALL' but will always continue to ramp up or down until the trigger value has been reached. This port is similar to Reset port except the input values control the destination level of the ramps. This port can be thought of as kind of a cross between the Reset port and the Slew port. A gate signal at this port turns the block into a velocity sensitive AHD (attack-hold-decay) envelope.
    • Slew: Signals at this input will be ramped smoothly between values. The 'RISE' and 'FALL' controls set the rise and fall time of the ramps. This port can be used with pitch signals to give a pitch glide effect or to smooth modulation signals.
  • Randomizer (CR Polyphonic) - Incoming gate signals generate random values. This version runs internally using a slower 'control rate' clock rather than 'sample rate' clock, to save CPU.
  • Randomizer (Polyphonic) - Incoming gate signals generate random values.
  • Segment (Polyphonic) - A single segment of a multi-breakpoint envelope. Daisy-chain several segments by connecting OUT to IN and RESET to RESET. When a gate signal is received at the RESET port the current value at the IN port is used to determine the starting level of the segment. The output will then fall or rise until it reaches the value of the LEVEL control for the duration set by the TIME control.

 

Polyphonic Sequencers - Sequencers
  • Gate Sequencer (Polyphonic) - An 8 step gate sequencer.
  • Level Sequencer (Polyphonic) - An 8 step level sequencer.
  • Note Sequencer (Polyphonic) - An 8 step note sequencer. Click on a step and hold and then play a MIDI note to set the value of that step via MIDI.
  • Value Sequencer (Polyphonic) - An 8 step level sequencer.
    • Euclidean Sequencer (Polyphonic) - The number of gates, set by the GATES knob, will be distributed equally across the number of steps, set by the STEPS knob.

     

    Polyphonic Sequencers - Position Modifiers

    The sequencer blocks in the pack are all driven by a ‘position’ signal that needs to be connected to their POSITION port. The position signal is just a signal that ramps up from 0 to 1 slowly in a looping fashion. The position signal simply represents the current position of the sequence (the RAMPS block can be used to generate a suitable position signal, although really any audio signal can be used, for example the output of an oscillator or an LFO). The following position modifying blocks are designed to modify this position signal in order to modify the playback of the sequence, repeating or skipping section etc. If you connect a Modulation Scope block before and after the position modifying blocks you can see visually how the signal is being modified in order to alter the playback of the sequence.

    • Conditional - Applies a condition for each step of the incoming position signal, step will only play if that condition is met.
      Modes:
      • ---- = Step always plays
      • OFF = Step never plays
      • 1:2 = Step plays on the first bar every 2 bars
      • 2:2 = Step plays on the second bar every 2 bars
      • 1:3 = Step plays on the first bar every 3 bars
        etc
      • FILL = Step plays when the FILL port is positive
      • !FIL = Step plays when the FILL port is not positive
      • 5% to 95% = Probability the step will play
    • Fast  - The incoming position signal is modified by speeding up each step according to the values. Setting the repeat count to 'SKIP' will result in that step being skipped.
    • Repeat - The incoming position signal is modified by repeating each step. Setting the repeat count to 'SKIP' will result in that step being skipped.
    • Roll - The incoming position signal is modified by adding repeats for each step.
    • Slow - The incoming position signal is modified by slowing down each step according to the values. Setting the repeat count to 'SKIP' will result in that step being skipped.
    • Time Shift - The incoming position signal is modified by shifting the position of each step forward or backward in time.
    • Swing - Adds a swing feel to the incoming position signal.

     

    Polyphonic Sequencers - Tools

    • Counter - Counts up to 32 steps. The position of the counter is incremented by gates received by the GATE input. The block outputs POSITION signals between 0 and 1 that represents the current step number.
      The 'STEP MODE' control sets the mode and direction of movement of the sequencer. The following modes are available:
      • FWD (forward) = The sequence plays forwards.
      • REV (reverse) = The sequence is reversed.
      • FWD-REV (forward then reverse) = The sequence plays forwards and then backwards, for example: 1,2,3,4,4,3,2,1,1,2,3,4 etc.
      • TRI (triangle) = Same as FWD-REV but adds an extra step at the end so that the first and last steps aren't repeated, for example: 1,2,3,4,5,4,3,2,1,2,3,4,5 etc.
      • PATT 1 (pattern 1) = Plays back the sequence using a pattern.
      • PATT 2 (pattern 2) = Plays back the sequence using a different pattern.
      • RAND (random) = Plays back the steps randomly.
      • GLITCH = Same as FWD except every so often plays a random step.
    • Position Divider - Splits up a position signal into up to 4 separate position signals.
    • Position Range - Ranges the incoming position signal between START and END points.
    • Position Shift - Offsets the position input by a certain number of steps.
    • Position Speed - Speeds up or slows down the position signal by multiplying it by fixed values of 6th and 8th divisions.
    • Position Splitter - Splits up a position signal into up to 4 separate position signals. Click on the LEDs to mute the outputs. You can also use these LED buttons to select how many steps are in the sequence if the only the POS output port is connected.
      The are 5 different modes for splitting the signal up in different ways:
      • FAST = The position signal is split into parts of even length and then each part is multiplied by the MULT knobs.
      • REPEAT = The position signal is split into parts of varying length (depending on the MULT knobs) and then each part is multiplied by the MULT knobs, therefore repeating each of the sections yet keeping the speed of each section the same.
      • SPLIT = The position signal is split into parts of varying length (depending on the MULT knobs).
      • FIX = Same as REPEAT except the the overall length of the sequence is fixed.
      • STRETCH = Same as SPLIT except the the overall length of the sequence is fixed.
    • Ramps - 3 ramps which can be used to drive sequencers, in a single block.
    • Single Ramp - A single ramp oscillator with 'One-shot' and 'Shape' controls.

     

    Polyphonic Utilities

    A suite of polyphonic utilities and 'Nano' utilities.

    The versions of the blocks with "CR" in their name run at the slower 'Control Rate' internal clock rather than at the 'Audio Rate' clock, you can use these blocks in combination with the polyphonic modulation blocks rather than the regular audio rate versions to save CPU in larger polyphonic racks. You can set the control rate frequency using the 'Control Rate' sub-menu in Reaktor's 'Settings' menu (default is 400Hz, you can change it to 1600 for better timing performance of the polyphonic modulators and sequencers with very little increase in CPU usage). Note: as the CR versions of the blocks run internally at the slower control rate clock you can not pass audio signals through these blocks, they are designed for modulation signals like LFOs etc.

    The group of blocks starting with "Voice" can be used to modulate, spread, route or mute the individual polyphonic voices.

     

    Polyphonic Utility - Maths

    • Bi 2 Uni (Polyphonic) - Converts signals from bidirectional to unidirectional.
    • Greater Than (Polyphonic) - Outputs a 1 if input A is greater than input B.
    • Input Range (Polyphonic) - Scales the input signal of range between the settings of the HIGH and LOW controls to a full range between 0 and 1.
    • Invert (Polyphonic) - Values are inverted, positive values become negative and negative values become positive.
    • Logic (Polyphonic) - Applies a logic operation to the inputs.
    • Maths (Polyphonic) - Applies the following maths operations to the input:
      • INVERT = Inverts the signal
      • RECTIFY = Rectifies the signal (flips the negative portion of the input signal to make it positive).
      • UPPER = Only passes the positive portion of the signal.
      • LOWER = Only passes the negative portion of the signal.
      • X^2 = Squares the incoming signal (multiplies it by itself).
      • 1-x = subtracts the incoming signal from 1.
    • Multiply (Polyphonic) - Multiplies the 3 incoming signals. If the 3rd input is not connected it is ignored.
    • Range (Polyphonic) - Scales the input signal to a range between the settings of the HIGH and LOW controls.
    • Sum (Polyphonic) - Sums 6 incoming signals.
    • Uni 2 Bi (Polyphonic) - Converts signals from unidirectional to bidirectional.
    • Wrap 0 to 1 (Polyphonic) - Wraps values between 0 & 1.

     

     

    Polyphonic Utility - Misc

    • CR Smooth (Polyphonic) - Converts a control rate signal to a sample rate signal by applying a small amount of smoothing.
    • Demux (Polyphonic) - Use in conjunction with the 'Mux (Polyphonic)' block, The 'Mux (Polyphonic)' block combines 2 polyphonic cables onto 1 wire and the 'Demux (Polyphonic)' block to converts this combined signal back into 2 separate polyphonic signals. The signals are downsampled so audio signals will be very low quality. The Mux/Demux blocks are useful for sending modulation and control signals signals between instances of Reaktor for example in a VST effects chain in your DAW using, allowing multiple signals to be sent across a stereo audio connection. Also useful for recording control signals as audio data. In this way you can use a Looper block to record and loop multiple signals (make sure the Looper block's QUALITY setting is set to LOW).
    • FM Algorithm (Polyphonic) - A bank of 8 FM algorithms. Used in conjunction with 4 FM Operator blocks this block can be used as to define the FM routing algorithm for '4-operator FM' style synthesis.
    • Mux (Polyphonic) - Combines 2 polyphonic cables onto 1 wire. Use with the 'Demux (Polyphonic)' block to convert the combined signal back into separate polyphonic signals. The signals are downsampled so audio signals will be very low quality. The Mux/Demux blocks are useful for sending modulation and control signals signals between instances of Reaktor for example in a VST effects chain in your DAW using, allowing multiple signals to be sent across a stereo audio connection. Also useful for recording control signals as audio data. In this way you can use a Looper block to record and loop multiple signals (make sure the Looper block's QUALITY setting is set to LOW).
    • Pass If > 0 (Polyphonic) - If the 'Control' input is greater than zero the 'In' input is passed to the output, otherwise the last value is held.
    • Simple Delay (Polyphonic) - 5 completely independent delays.
    • Stay (Polyphonic) - If the input is greater than zero it is passed to the output, otherwise the last non zero value is held. Use this block to hold the last value of the position ramp whenever the 'Ramp' block is stopped. It can also be used to extract velocity values from a a gate signal.
    • Store Value (Polyphonic) - Stores the last value received at the input ports, the value is saved with the rack.
    • Sustain (Polyphonic) - Polyphonic notes will be held (note-offs will be ignored) while the 'Sustain' port is positive.
    • Sustain Single (Polyphonic) - Single polyphonic notes or chords will be held until the next note comes along.
    • Velocity Split (Polyphonic) - Splits the incoming gate signal across 6 different output ports based on velocity ranges.

     

    Polyphonic Utility - Mixers And Level

    • Analog VCA (Polyphonic) - An emulation of an analog VCA (voltage controlled amplifier).
    • Distributer (CR Polyphonic) - Reduces the level of the incoming signals and distributes them to 6 outputs. The controls are bi-directional.
    • Level (CR Polyphonic) - Reduces the level of the incoming signals.
    • Level (Polyphonic) - Reduces the level of the incoming signals.
    • Mixer (Polyphonic) - A 4 channel mixer. If the individual channel outputs are connected but the channel inputs are disconnected then the outputs will send out a constant value equivalent to the setting of the level control, enabling the level control to be used as a 'macro' control. The mixer has 6 modes with which it uses to mix the 2 sets of channels:
      • MIX = Normal Mixer.
      • RING = Ring Modulation. Level control 2 functions as a dry/wet control (the mode of ring modulation is set using the RING MODE control on the options panel).
      • AM = Amplitude Modulation (the mode of amplitude modulation is set using the RING MODE control on the options panel).
      • S&H = Sample & Hold Method 1 (Holds the signal value when input 2 crosses zero). Level control 2 functions as a dry/wet control.
      • HOLD = Sample & Hold Method 2 (Holds the signal value when input 2 is positive, passes the signal when input 2 is negative). Level control 2 functions as a dry/wet control.
      • OR = Selects the signal with the highest numeric value.
    • Nano Mixer (Polyphonic) - A simple 6 channel mixer.
    • Nano Mixer 3 (Polyphonic) - A simple 3 channel mixer.
    • Nano Panning Mixer (Polyphonic) - A 3 channel mixer with panning.
    • Nano Stereo Mixer (Polyphonic) - A 3 channel stereo mixer. If the right input is not connected then the left mono input will be sent to both left and right outputs.
    • VCA (Polyphonic) - A 3 channel VCA (voltage controlled amplifier) block.

     

    Polyphonic Utility - Pitch

    • Chord Bank - A block that stores a bank of 120 chords (each with up to 6 notes). The block has a pair of monophonic PITCH and GATE outputs and a pair of polyphonic PITCH and GATE outputs. The polyphonic PITCH and GATE outputs can be connected to polyphonic blocks like those in the Toybox Synth Bundle. You can also connect the block to other polyphonic instruments using Reaktor’s internal MDI connections. The chords can be selected using the PITCH input and also triggered at the polyphonic outputs using the PITCH and GATE inputs together. Individual notes in the chords can be selected and sent to to the monophonic PITCH output using the SEL input port. Gate signals are sent from the monophonic GATE output whenever a new note in the chord is selected using the SEL port.
    • Glide (Polyphonic) - Adds pitch slides to notes. When 'Legato' mode is enabled (when the 'LEGATO' port is positive) the 'Glide' effect will only be applied to overlapping notes.
    • Micro Tuner (Polyphonic) - Snaps incoming notes to a custom microtonal scale. To individually set all 12 notes of the scale use the additional ports available in structure view.
    • Note Quantize (Polyphonic) - Snaps incoming notes to a custom scale. To individually set all 12 notes of the scale use the additional ports available in structure view.
    • Scale (Polyphonic) - Snaps incoming pitch signals to a scale.
    • Transpose (Polyphonic) - Transposes incoming pitch signals.
    • Transpose Oct (Polyphonic) - Transposes incoming pitch signals by octaves.

     

    Polyphonic Utility - Routing

    • Router (CR Polyphonic) - Routes a signal to up to 8 outputs. If there is no signal connected then a '1' is routed to the outputs instead.
    • Router (Linear Polyphonic) - Routes a signal to up to 8 outputs linearly interpolating between the outputs. If there is no signal connected then a '1' is routed to the outputs instead.
    • Router (Polyphonic) - Routes a signal to up to 8 outputs. If there is no signal connected then a '1' is routed to the outputs instead.
    • Selector (CR Polyphonic) - Selects a signal from up to 8 inputs. Control rate version.
    • Selector (Polyphonic) - Selects a signal from up to 8 inputs.

     

    Polyphonic Utility - Utility

    • MIDI In (MPE Polyphonic) - MPE MIDI input.
    • MIDI In (Polyphonic) - Polyphonic MIDI input.
    • MIDI Out (Polyphonic) - Sends out MIDI note and various channel messages.
    • Note Merge - Merges mono pitch and gate signals together and outputs the merged notes to a pair of polyphonic pitch and gate ports. Click on the LEDs (compact view only) to mute each channel.
    • Note Merge 6 - 6 channel version.
    • Note Snap (Polyphonic) - Snaps the timing of the incoming notes to a regular timing grid.
    • Note To Gate - Outputs gate signals from specific notes from the polyphonic input.
    • Poly Note Merge - Merges polyphonic pitch and gate signals together and outputs the merged notes to a pair of polyphonic pitch and gate ports.
    • Probability Gate (Polyphonic) - Thins out gates arriving at the gate inputs. The probability of gates being passed by each channel is set by value of the PROBABILITY knob.
    • Sample & Hold (Polyphonic) - Sample & Hold, a positive zero crossings at the TRIGGER port holds the value at IN 1.
    • Mod Scopes (Polyphonic) - A bank of 5 unidirectional modulation scopes.
    • Scopes (Polyphonic) - A bank of 5 audio rate scopes.
    • Select (Polyphonic) - Polyphonic selector block. Although the buttons are monophonic the modulation port is polyphonic.
    • Smoother (Polyphonic) - 3 channels of linear smoothers.

     

    Polyphonic Utility - Voice

    • Voice Count - Outputs a monophonic value equivalent to the number of currently playing voices.
    • Voice Faders - A bank of 5 macro faders, one for each voice of the polyphonic output.
    • Voice In - Each row connects to a single voice of the polyphonic output, row 1 to voice 1, row 2 to voice 2, row 3 to voice 3 etc.
    • Voice Level - Attenuates the level of the individual voices in the polyphonic signal. The controls are bi-directional.
    • Voice Macro (Bidirectional) - Sends out a value set by the knobs to the individual voices in the polyphonic signal. The controls are bi-directional.
    • Voice Macro - Sends out a value set by the knobs to the individual voices in the polyphonic signal. The controls are bi-directional.
    • Voice Mute - Mutes individual voices in the polyphonic signal.
    • Voice Out - Each voice of the polyphonic input is sent to a different monophonic output.
    • Voice Router - Routes the individual voices of the polyphonic input to different voices at the polyphonic output. If 2 input voices are routed to the same output voice then they will be mixed together.
    • Voice Solo - Passes a signal only for the selected voice. If the IN input port is not connected then a fixed value of 1 is sent to the selected voice of the polyphonic output.
    • Voice Sort - Sorts the incoming polyphonic notes using a variety of methods.
    • Voice Spread - Sends out range of constant values spread across the polyphinic voices. The depth of spreading is determined by the value at the DEPTH input or by dragging up and down on the bar display.
    • Voice Stepper - Sends out gate signals and steps through each voice of the polyphonic output with every incoming gate. This block can be used to create a simple arpeggiator. The 'STEP MODE' control sets the mode and direction of movement of the sequencer. The following modes are available:
      • FWD (forward) = The sequence plays forwards.
      • REV (reverse) = The sequence is reversed.
      • FWD-REV (forward then reverse) = The sequence plays forwards and then backwards, for example: 1,2,3,4,4,3,2,1,1,2,3,4 etc.
      • TRI (triangle) = Same as FWD-REV but adds an extra step at the end so that the first and last steps aren't repeated, for example: 1,2,3,4,5,4,3,2,1,2,3,4,5 etc.
      • PATT 1 (pattern 1) = Plays back the sequence using a pattern.
      • PATT 2 (pattern 2) = Plays back the sequence using a different pattern.
      • RAND (random) = Plays back the steps randomly.
      • GLITCH = Same as FWD except every so often plays a random step.
    • Voice Sum - Sums all the voices at the polyphonic input to a single monophonic output. 

     

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